![]() Remember that different devices, whether it’s mobile or desktop, render differently. For that reason alone, it’s important to have attractive and engaging images that are optimized for the platform. With 2.96 billion monthly active users, Facebook is the world’s largest social network. These links will make it easier for you to navigate to the specific social media image sizes per network: ![]() Start Your Free Trial Social Media Image Sizes Per Network Quickly create, organize, edit and publish assets directly from the Asset Library to deliver on-brand, visually engaging posts for any connected social network. Sprout’s Asset Library simplifies publishing and asset management by providing you with a centralized location to store images, videos and text. Download free social media images that are already optimized!Įasily manage multimedia content with Sprout.Bookmark our social media video specs and ad guide!.Easily reference this social media image sizes list in our always up-to-date Google Doc.And along with our resizing tool, we’ve provided all the specific dimensions and a few quick tips to help you decide which image best fits each position.īefore we get into it, here are some additional resources: Sprout Social’s very own tool is free to use to resize, crop and scale social media image sizes. ![]() It’s difficult to reuse the same image across all social networks unless you have a free social media image resizing tool like Landscape. The visual face of your brand is oftentimes the first thing your audience sees and possibly the one thing they remember. What has become so important is effectively conveying your brand on social media through images and video. Whether it’s a brand promotion, video, news update or even a meme, visual content rules the social media landscape.
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![]() Another interesting family is the Hill tetrahedra and their generalizations, which can also tile the space.Ī 3-dimensional uniform honeycomb is a honeycomb in 3-space composed of uniform polyhedral cells, and having all vertices the same (i.e., the group of is transitive on vertices). In particular, for every parallelepiped, copies can fill space, with the cubic honeycomb being special because it is the only regular honeycomb in ordinary (Euclidean) space. The simplest honeycombs to build are formed from stacked layers or slabs of prisms based on some tessellations of the plane. The more regular ones have attracted the most interest, while a rich and varied assortment of others continue to be discovered. There are infinitely many honeycombs, which have only been partially classified. However, not all geometers accept such hexagons. Interpreting each brick face as a hexagon having two interior angles of 180 degrees allows the pattern to be considered as a proper tiling. ![]() Similarly, in a proper honeycomb, there must be no edges or vertices lying part way along the face of a neighbouring cell. It is possible to fill the plane with polygons which do not meet at their corners, for example using rectangles, as in a brick wall pattern: this is not a proper tiling because corners lie part way along the edge of a neighbouring polygon. Any finite uniform polytope can be projected to its circumsphere to form a uniform honeycomb in spherical space. They may also be constructed in non-Euclidean spaces, such as hyperbolic honeycombs. Honeycombs are usually constructed in ordinary Euclidean ("flat") space. Its dimension can be clarified as n-honeycomb for a honeycomb of n-dimensional space. It is an example of the more general mathematical tiling or tessellation in any number of dimensions. In geometry, a honeycomb is a space filling or close packing of polyhedral or higher-dimensional cells, so that there are no gaps. For other uses, see Honeycomb (disambiguation). ![]() Stealing accounts or items or currency is a severe violation of the Terms of Use. Report players attempting to make these deals with the Report Abuse feature. You can read more about Player Trading Scams. You should never make a trade or purchase outside the system because the other person could trick you and back out. Roblox does not support and can not enforce or recover inventory for players making deals for items or currency outside of our official systems. To learn more about 2-Step Verification, visit our 2-Step Verification Help Page. This will help keep your account safe even if your password or email is stolen. To make your account more secure, please enable 2-Step Verification via Authenticator app. In case your account is compromised, and you seek assistance, you must contact Roblox within 30 days of compromise.įor more information and to seek assistance, contact Customer Support. Only in very limited circumstances, Roblox may be able to offer compromised account owners the ability to recover lost inventory or the approximate value of that inventory. Roblox does not guarantee that an individual’s account will be restored to its previous state, or that Roblox will be able to recover lost virtual items or virtual currency. Unless required by law, Roblox is under no obligation to assist users whose accounts have been compromised. If you lost items or currency on your account If your account did not have an email address or a credit card/PayPal purchase, we can still work with you to try to verify ownership and return the account.Even if your account is compromised and the email is changed, we can still see the original owner or billing email on the account. Contact us from the first email address added to the account, or from the billing email address that was used for the very first payment made on the account. We need to make sure we're talking to the original account owner.If resetting doesn't work and you need help getting back into your account, contact Customer Support. For more information, see our 2-Step Verification Help Page with all the details of this great security feature. This feature can be found by going to Settings > Security. Check out these steps on how to reset your password.Įnable 2-Step Verification as an added security measure for your account. ![]() Only use extensions from safe and verified websites.Ĭhange your account's password to something that is secure and isn't easy to guess. Restart your computer and run the scan one more time to be safe.Īny browser extensions installed should be removed. Run a full virus scan on your computer to remove harmful files and programs. If you've accidentally downloaded something from a bad site, this could allow your account to be compromised again. ![]() You will need to get rid of any malware before recovering your account.
![]() Update #1 () - Standard (non-ZDoom) versions are now compatible with Wadsmoosh Removed unused sounds and compressed wav files to ogg format ĭropped support for ZDoom2.8.1, use ZZDoom if software rendering is preferred Update #2 () - Bosses can now be toggled off/on mid-level (restarts level, use cautiously) įixed sprite conflict with the Mancubus attack (fatshot) Īdditional compatibility support for Project Brutality Update #3 () - Adapted pack to work as a compatibility patch for EDay / Hell On Earth Starter Pack (HOESP) įixed sprite conflicts with the following mods: Dead Marine / Smooth Doom Īdded compatibility with the following mod: Warhammer 40k Astartes Removed MapEd numbers assigned to enhanced decorations to avoid conflicts with various WADS Squashed various sprite conflicts with other mods (can't remember which were affected) Update #4 () - Added a script for better compatibility with D4Tv2.5 (and possibly other mods) Īdded an additional script for better compatibility with various PBR liquid mods Re-introduced MapEd nums for better compatibility w/ EDAY+HOESP Refactored parameters for Doom 1 boss level detection Numerous other compatibility fixes for various mods Update #6 () - Overhauled code to account for whether the player tries to move at map start Package now includes a patch for removed mapnums (eg. Package now includes a patch for "Deadly Bricks" wad Reintroduced mapnums for compatibility with the test map and EDAY Removed damage caused from terrain splashes Re-implemented destructible corpse decorations Update #7 () - Fixed texture errors during boss mode for Doom II map 30 Ĭonfigured Boss Mode toggle so that it accounts for current difficulty Regards to those particular mods, and will either have to be fixed by the devs of Map enhancements from the early beta releases of BDv21ĬRITICAL BUG: certain mods that heavily utilize sprite overlays have a tendency to crash whenĪttempting to operate vehicles and turrets. Map enhancements from the Gold release of BDv21 ![]() This pack comes in a couple different flavors. This is exactly as the name describes, "Universal Map Enhancements" from Brutal Doom v21.for any mod of your choosing! :) So, with that in mind, the Sleepy Sloth wallpaper offers a lot more than just pretty wallpaper. It is called Biophilic Design and it aims to incorporate nature – natural light, vegetation, natural textures/materials, views of nature – into people’s homes with the goal of improving overall wellbeing. In fact, this idea has been proven in so many ways that there is now an entire area within the interior design field dedicated to this very premise.
![]() It’s okay to implicitly check on the client for instant feedback, but make sure your server is sanity-checking everything.įor learning how Remote Events work, read this article. Important game logic like money should be handled on the server.Since you want to check if they have enough money, and not if they have exactly 100. Consider indenting your code so you can easily balance themĮnd - = in this case. It explains the difference between Scripts and LocalScripts and when to use them.Īs for your code, there’s a couple issues: If you’re confused about the client-server model, you should read this article. So anyone claiming to have found a way is most definitely lying and should be reported. The Roblox API (and most other websites’ interfaces) are designed to be unexploitable. It’s why “Free Robux” scams are always fake. So ultimately, it takes a bit of common sense to design a secure API. In fact, there is no possible way for the client to exploit this system. How would you properly secure this then? Any reasonable person could do the following: - serverĮvent.OnServerEvent:Connect(function(plr, car_name) Congratulations! Your game just got exploited. The server is subtracting a negative value from their currency, and subtracting a negative is like addition: it’s adding +9999999 currency to their Money value. ![]() This clearly works, so what’s the issue? Well, this is the same thing that FilteringEnabled=true implies: NEVER and I mean NEVER under ANY CIRCUMSTANCES trust that the client sends CORRECT data.įor example: What if a hacker comes along and… event:FireServer("RoClaren", -9999999) - this is a negative amount Local event = 圜arĮvent.OnServerEvent:Connect(function(plr, car_name, price) Since the client can’t directly edit their money and give themselves the car, the client requests that they have their currency removed, like so: - client You (the client) want to buy the top-of-the-line 2021 RoClaren for a small loan of $250,000 in-game currency. Here’s an example of bad practice of client-server communication. You may be asking, “How do I secure my game then?” Assuming your game is securely designed, you’ll be fine. Anything they change will only appear for them and them only. The client cannot change values by itself. ![]() Not sure how that might play out but that’s where I’m a bit unsure as to what one can do. Where that’s the case, you can have the server go around and set everyone’s walk speed to a setting all the time, or maybe check the player speed and if they have hacked it, have some consequences. Now the other thing is possibly altering the walk speed since that’s in the player Humanoid. They just see a number written on a piece of paper. So they can hack their eye candy all they want but they can’t access the values that the server has. No.” It then sends a message, saying “Open the Gui that says ‘You can’t afford that’.” “Ok so you have 5 gold and your level is 4. They then ask the server “Can I buy the next level?” Yeah they can then buff those to the max with hacks. They then see the message about how much Gold they have and the level. Here is some info about your Gold and level.” The server says “Ok so PLayer 1 wants the shop gui to come up. The player asks “Can I open a gui?” by moving to spot or clicking something. The player can’t see its level or unlocks. And then it sends a message back saying “I allowed it.” It says you have the level requirement, I will allow it. Well your profile says you have enough gold. You have the client Guis (player guis) ask the server if it’s allowed to have something. ![]() There were 351,869 registered marriages (98.6% share) between Filipino men and women, while 4,787 marriages (1.3% share) were between Filipinos and foreign nationals. ![]() Most intermarriages were between Filipinos and American and Chinese nationals Meanwhile, the highest increase in registered marriages was observed in Bicol Region with 96.2 percent, from 12,212 in 2020 to 23,964 in 2021, whereas the NCR recorded the lowest at 25.5 percent. On the other hand, the Bangsamoro Autonomous Region in Muslim Mindanao (BARMM) had the lowest number of registered marriages with only 2,337 or 0.7 percent of the total marriages in the country. The same regions also reported the highest number of registered marriages in 2020. These three regions collectively shared more than one-third (36.6%) of the total registered marriages in the country. The National Capital Region (NCR) recorded the second highest number of marriages with 41,025 (11.5% share) followed by Central Luzon with 39,402 (11.0% share). Two more regions with relatively large population reported a high number of registered marriages. (Figure 1, and Tables 1 and 3)Īmong the 17 administrative regions, CALABARZON recorded the highest number of registered marriages with 50,211 or 14.1 percent of the total marriages. On the average, a total of 978 marriages were solemnized daily. Ĭoncurrently, the crude marriage rate (CMR) 2 increased to 3.2 or 3 marriages per thousand population from 2.2 marriages per thousand population in 2020. This increase may have been brought about by the easing of quarantine measures due to the Coronavirus disease 2019 (COVID-19) pandemic, which caused the lowest marriages registered over the past 50 years as recorded in 2020 1. Registered marriages up by almost half in 2021Ī total of 356,839 marriages were registered in 2021, an increase of 48.2 percent from the total registered marriages of 240,775 in 2020. Marriages of Filipinos abroad which were reported to the Philippine Foreign Service Posts are presented in a separate report. This release includes marriages of Filipinos whose usual residence is abroad and marriages of foreign nationals that occurred in the country during the reference period. Figures presented herein are not adjusted for under registration. The information presented includes marriages that occurred from January to December 2021 based on data files received by the PSA - Civil Registration Service (CRS) from the PSOs that were registered as of 31 March 2022. Data on marriages presented in this release were obtained from the timely and late registered marriages at the Office of the City/Municipal Civil Registrars throughout the country and submitted to the Office of the Civil Registrar General through the Philippine Statistics Authority (PSA)-Provincial Statistical Offices (PSOs). ![]() ![]() Urban trees provide not just aesthetic pleasure but concrete health benefits. Published research shows that walking in green areas near trees and water for 15–30 minutes twice a week reduces stress hormones, improves vitality and staves off depression. The riparian area known as Barnum Hill in Reid Park benefits far more people and to a far greater extent than would the proposed tiger habitat. Re: the April 1 article “ Letter: Zoo expansion betrays voters’ trust” Due to criteria as yet undisclosed by the city, neither organization has been invited to participate, depriving the other stakeholders of our combined knowledge.īarnum Hill’s health benefits - April 3, 2021 Unfortunately, neither ERP nor the Tucson Audubon Society will be included in this process. This hard work resulted in a 45-day pause in the project to gather stakeholders to explore new and exciting ideas for the future of the zoo and park. Groups like the Tucson Audubon Society and various neighborhood organizations were contacted, many of whom were unaware of plans that would critically modify the character of Reid Park and displace its wild residents. Starting in November ERP has worked tirelessly alongside other organizations to rally Tucson’s families to force an inclusive dialogue to explore alternatives to the zoo’s current expansion plans. Chief among these concerns was our realization that zoo expansion would eventually result in the removal of fee-free park space from the Public Trust. In 2014 Expand Reid Park (ERP) approached city leaders with concerns over the future of Reid Park. Stakeholders excluded from Reid Park talks - April 6, 2021 Concept G is the only win-win option that preserves parkland and allows the zoo to expand in a socially and environmentally responsible manner. The climate crisis and quality-of-life crisis are here. ![]() We are not in a position to lose any green space. And the city has yet to identify 4.5 acres available in central Tucson to purchase that would offset the loss of 4.5 acres of green space proposed in these concepts.Įven if a location was found, the cost to purchase the real estate, tear down whatever is there and reconfigure it into parkland with amenities would be way more expensive than Concept G. Replacing the green space taken by the zoo expansion concepts B, C and D would cost at least somewhere between $15M and $25M. Parkland is prime real estate, and it makes no sense (financially, environmentally, socially, culturally) to give it away. Concept G (north expansion) is the least expensive option after Concept A (no expansion). ![]() Replication begins and continues throughout the mirror process. There’s also the option to pre-seed the target by loading a flat-file copy of the data ahead of time. Those with differences are copied from source to target. Any file segments that are identical are skipped. Replication workflow Our real-time replication engine starts by performing a file-level comparison of the existing data between source and target. Our replication technology is engineered to quickly, safely and efficiently identify and transfer byte-level changes, and ensure they are written correctly on the target, all while using minimal CPU or bandwidth. That means periodic replication for all data across all systems and real-time replication for mission-critical, time-sensitive data.Ĭarbonite real-time replication Both Carbonite Availability Powered by DoubleTakeand Carbonite Move Powered by DoubleTake use real-time replication. Replication best practices The best data protection strategy today blends the different types of replication to achieve strategic objectives within an overarching data protection plan. Real-time replication also allows organizations to migrate server workloads for periodic maintenance, software patches and technology upgrades. This is the optimal choice when the urgency of data is high and the consequences of downtime are severe to catastrophic. It allows organizations to ensure high availability of critical servers and applications. Real-time replication Real-time or continuous replication actively mirrors server workloads, capturing changes at the byte level and ensuring parity between the source and the secondary target. By capturing data at a specific point in time, organizations can preserve inactive data, mine for business intelligence and recover clean versions of compromised data. It lets businesses create a historical record consisting of incremental, time-specific datasets, usually on a daily and monthly schedule. Periodic replication Periodic or snapshot replication captures a point in time that organizations wish to preserve for various reasons, such as archiving, backup and disaster recovery. Simply stated, periodic replication is best for recovery whe real-time replication is best for productivity. When considering how to deploy protection for a particular dataset, first decide if the goal of protection is for reactive recovery or proactive productivity. With today’s high level of system complexity, it’s necessary to deploy both. Periodic versus real-time replication is no longer an either-or proposition. ![]() As the kill occurs, The Impostor will teleport to the player in a flurry of gray scribbles, and the body will collapse after a few seconds. In the view of An Impostor, when killing someone, the player's body is broken in half, where after a few seconds they fall on the ground, exposing their bone. Kills have a cooldown of 10–60 seconds and a kill distance of either short, normal, or long, depending on the game's options. Killing a Crewmate leaves a dead body in the spot they were killed, and the Crewmate turns into a ghost. Ghost impostors can still Sabotage the map to help their fellow Impostors win, but they cannot kill, talk with other living Impostors, vent, or vote. However, if no Impostors remain alive, the Crew wins immediately. If there are still other Impostors remaining after one is ejected, that Impostor will become a ghost. ![]() This chance does not change regardless of any player's record as An Impostor or Crewmate or their color it is consistently random between all players. Therefore, every player has an equal chance to be The Impostor. Impostors are randomly chosen when the game begins. Crewmates leaving, disconnecting, or being kicked from the game also contribute towards this goal.ĭepending on the game options, there can be one to three Impostors in a game. Impostors primarily eliminate Crewmates through a combination of killing them during gameplay and manipulating or confusing the Crew into ejecting innocent players. Enacting a critical Sabotage that is not resolved in time.Crewmates being eliminated by leaving, being killed, or being ejected until they no longer have a voting majority (one Crewmate per Impostor left). ![]() This ability can be used in many different ways, such as luring Crewmates away from a dead body or concealing a kill. Additionally, Impostors have the ability to Sabotage to force Crewmates to resolve issues, with some killing all Crewmates if not resolved in time. The Impostor numbers shown in red when creating a game to host.Īll Impostors cannot complete any tasks however, they are given a fake task list as general guidance on feigning a Crewmate's behavior and blending in with them. The primary goal of The Impostor is to kill enough Crewmates to have an equal amount of Impostors and Crewmates before all tasks are completed. |
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